TV Nerdgasm 1 - Musings on the third dimension
So, I went to IBC last week, and walked about the show floor looking at the various bits of technology, weaving between the suits talking about quarterly turnover and the like. The most notable trend that at the convention was the profusion of 3D related equipment, for the creation, editing, and display of that tricky third dimension. While 3D has been the new thing in movies for a few years, with films on a dual 2D/3D release taking more per screening in the 3D theatres (most of these movies are the animated features which are easily adapted to a 3D release). Studios thought that 3D would be the gimmick to lure people away from their TV and back to the cinema, while consumers thought it was another gimmick that would last as long as the previous 3D craze in the ’50s.
What is different this year is the move towards 3DTV, taking the experience to the home, and in many cases, live. 3D sports broadcasts work well, and seem to be the method of introducing 3D and the consequent equipment upgrades, and wallet-gougings, consumers will have to undergo. Several recent events were shot and broadcast in 3D, including last years Superbowl and some of Sky’s football coverage.
The boring engineering and cables stuff was naturally evolving the capacity to handle two simultaneous HD streams anyway (that is, 3Gbps - watch out for the advert and the heavy number content on the linked page). The problems of shooting 3D have largely been solved, although there are some glitches with jitter and field order in 3D video to be sorted out. And the various problems of creation have generally been solved.
What is an unknown is the rate of consumer adoption. And this will depend on the experience of viewing, and the available content. The viewing experience is still a little bit inconvenient, since glasses need to be worn, and the content is the superbowl, a film about dinosaurs, and a Three Stooges movie. The introduction of lenticular screens, for goggle-less viewing, while still in the early stages (as it suffers from low resolution and limited viewing angles) at just a few years old, will soon take care of the viewing problem.
The content problem lies in the fact that for true 3D all that is shown needs to be shot with that in mind, which discounts about a hundred-years-worth of film and television. Since lots of broadcasters rely on repeats to fill their schedules this is a major problem. If TV is 3D only some of the time, many will decide it’s not worth changing their TV or set-top box. I stumbled upon the stand of a research group from Canada showing a box that converts 2DÂ to 3D on the fly. They happened to be showing Spiderman, played on a normal DVD player and out through their machine, which showed as a very convincing 3D movie on their lenticular display.
The convergence of these different technologies makes 3D in the home a viable proposition, and increases the likelyhood of widespread adoption by consumers in the next five years or so (or whatever happens to be the standard TV recycling time).


